Buildings allow your villagers to:
- Huts - Go to sleep or make a new baby (a.k.a. "Calling the Stork" - because Stork Feathers are the required resource used)
- Kitchen - Get some food (the Kitchen is provided for you when you first land on the Island)
- Science Station - Research science
- Storehouses - Collect more resources
- Shipyard and The Great Ark - Or even sail off the Island
- Recycling Depot - Get rid all of useless items
- Wonders - Give additional benefits.
Except for huts, you can build only one building of each kind on an island.
For more information on performing these Tasks and on associated Events, see the Tasks and Events pages.
Huts[]
There are three different types of huts: grass, leaf and straw (and each comes in two varieties: left-facing and right-facing). All huts do the same thing, allow villagers to sleep and the difference is merely decorative. A hut is also required for Tribe members to make a new baby (a.k.a. "Calling the Stork"). (See also the section on Calling the Stork on the Events page). Each hut you build (regardless of type) will give you 2 XP.
You do not need a separate hut for every tribe member; generally 5 or 6 huts are sufficient for a tribe of 30 adults (children do not use huts).
Grass Hut[]
Building Requirements |
---|
10 Wood
10 Rock |
So this is the cheapest.
Leaf Hut[]
Building Requirements |
---|
10 Wood
10 Rock 33 Shells |
Straw Hut[]
Building Requirements |
---|
10 Wood
10 Rock 4 Straw |
Storehouses[]
There are also three different types of Storehouses. Without storehouses, your tribe can only store 100 wood, 100 rock and 100 food. Building and upgrading storehouses will allow additional storage of the materials, which is required, in some cases, for advancement.
Food Storehouse[]
Building | Building Requirements |
XP for Building |
Capacity |
---|---|---|---|
Food Storehouse | Architecture
20 Wood 20 Rock 30 Shells |
4 XP | 500 Food |
Upgrade 1 | 300 Wood
300 Rock |
10 XP | 1,000 Food |
Upgrade 2 | 750 Wood
750 Rock |
10 XP | 2,000 Food |
Upgrade 3 | 1,500 Wood
1,500 Rock |
10 XP | 5,000 Food |
Upgrade 4 | 5,000 Wood
5,000 Rock |
10 XP | 10,000 Food |
Rock Storehouse[]
Building | Building Requirements |
XP for Building |
Capacity |
---|---|---|---|
Rock Storehouse | Architecture
20 Wood 20 Rock 30 Shells |
4 XP | 500 Rock |
Upgrade 1 | 300 Wood
300 Rock |
10 XP | 1,000 Rock |
Upgrade 2 | 750 Wood
750 Rock |
10 XP | 2,000 Rock |
Upgrade 3 | 1,500 Wood
1,500 Rock |
10 XP | 5,000 Rock |
Upgrade 4 | 5,000 Wood
5,000 Rock |
10 XP | 10,000 Rock |
Wood Storehouse[]
Building | Building Requirements |
XP for Building |
Capacity |
---|---|---|---|
Wood Storehouse | Architecture
20 Wood 20 Rock 30 Shells |
4 XP | 500 Wood |
Upgrade 1 | 300 Wood
300 Rock |
10 XP | 1,000 Wood |
Upgrade 2 | 750 Wood
750 Rock |
10 XP | 2,000 Wood |
Upgrade 3 | 1,500 Wood
1,500 Rock |
10 XP | 5,000 Wood |
Upgrade 4 | 5,000 Wood
5,000 Rock |
10 XP | 10,000 Wood |
Science Station[]
This allows your tribesmen to research and gain Science Points that go towards further developing the tribe. This can also be upgraded to allow further storage of Science Points.
Building | Building Requirements |
XP for Building |
Capacity |
---|---|---|---|
Science Station | 15 Wood
15 Rock |
3 XP | 10,000 |
Upgrade 1 | 100 Wood
100 Rock |
10 XP | 200,000 |
Upgrade 2 | 300 Wood
300 Rock |
10 XP | 1,000,000 |
Upgrade 3 | 2,500 Wood
2,500 Rock |
10 XP | 20,000,000 |
Upgrade 4 | 10,000 Wood
10,000 Rock |
10 XP | 100,000,000 |
Shipyard[]
The shipyard is required so that you can begin construction on the Great Ark. The Shipyard can be placed either on sand or grass.
Note: once you start building the Great Ark, you don't need the shipyard anymore. So you can demolish it, even if the Ark is not finished.
Building Requirements |
---|
Player Level 10
Architecture 2 5,000 Rock 5,000 Wood 50 Straw 100 Shells |
The Great Ark[]
The Great Ark, once built, allows your tribe to sail to another Island. The Ark can be placed anywhere.
Building Requirements |
---|
Shipyard
Level 5 Tribal Elder Architecture 2 10,000 Rock 10,000 Wood 100 Straw 250 Shells 100 Stardust 25 Moondust |
Recycling Depot[]
This allow you to recycle your unused items for Recycle Points to earn you additional rewards! This can also be upgraded.
You can't recycle the clothes worn by a tribesperson, but you can recycle decorations placed on the island.
Recycle points Recycle points can be redeemed for chests (or even silver barrels, if you have 3 raw silks).
Recycle points (like science points) are shared between islands, if you have multiple islands.
The rarer an item is, the more recycle points you get, when you recycle this item.
Rarity | Points |
Common | 1 |
Uncommon | 2 |
Rare | 4 |
Scarce | 8 |
Legendary | 12 |
Exclusive | 25 |
When you recycle a dyed item or an item with a gem on it, the recycle points add up. E.g. recycling a common cloth (1 point) dyed with a scarce dye (8 points) and having a legendary gem (12 points) will give you 1+8+12=21 recycle points.
When you hover your mouse over a cloth, a pop up hint will tell you what dye and what gem were used on it.
Upgrades[]
The higher the level, the less recycle points a reward costs (20 points per level for normal chests, and 40 points per level for silver chests).
The higher the level, the more chances you will have to receive a lodestone. But, even at level 6, expect only a few lodestones (say 5) per 1,000 items recycled.
The higher the level, the more time you will need to complete the upgrade (up to -- at level 7 -- 76 hours for a team of 4 builders with 100 physical strength and 20 building skills). As you can't use the recycling depot, while it is upgraded, plan accordingly ;)
Building | Building Requirements |
Redeem Recycle Points | Building Time (*) |
---|---|---|---|
Recycling Depot |
100 Wood 100 Rock |
normal chest (base price: 100 points) | 1 minute or 1 moondust |
Level 2 |
Architecture 1 100 Straw |
silver chest (base price: 240 points) | 45mn |
Level 3 |
Architecture 2 300 Shell |
20 points discount on normal chest (now 80 points) |
2h |
Level 4 |
Architecture 3 300 Cotton |
40 points discount on silver chest (now 200 points) |
5h |
Level 5 | 100 Guano |
40 points discount on normal chest (now 60 points) |
12h |
Level 6 | 50 Golden Relics |
80 points discount on silver Chest (now 160 points) |
20h |
Level 7 | 3 Raw Silk (**) | Silver Barrel (300 points) | 76h |
(*) For a team of 4 perfect builders (100 physical strength and at least 20 in building skill.) The actual time may be less (put the whole tribe on build and leave the island) or more.
(**) Raw silk is found in crates, or barrels, but it is very rare (expect 1 raw silk every 5,000 crates.) You can buy it too at the pearl shop, but it is very expensive (25 pearls). Dyed silk will not work.
Note: If you have multiple islands,it makes sense to build one recycling depot on each island, as recycle points are shared. But only upgrade depots on islands, you will stay on permanently, as you will have to rebuild the depot on each new island and the upgrade requirements are steep.
How tiny is tiny?[]
Recycling 10,000 single suspenders into different levels recycling depot (March 2011, v0.1.120 of the game) gave the following results:
Level | # | % | comment |
---|---|---|---|
1 | 2 | 0.02% | |
2 | 10 | 0.10% | |
3 | 7 | 0.07% | less than level 2: bad luck :( |
4 | 26 | 0.26% | |
5 | 14 | 0.14% | less than level 4: bad luck :( |
6 | 40 | 0.40% | |
7 | 58 | 0.58% |
Wonders[]
Wonders were introduced on March 1, 2010 (v0.1.118), and require Masonry (basic, Level 2, and Level 3 were introduced under Sciences).
Details of each of the various wonders can be located on the Wonders page.